Vray material 3ds max tutorial

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This option is not available when the renderer is set to GPU.įorce single-sided sub-materials – When enabled (the default), the sub-materials render as one-sided materials. Multiply by front diffuse – When enabled, the translucency is multiplied by the diffuse of the front material.

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When it is closer to 1.0, more of the back material is seen. When this parameter is closer to 0.0, more of the material facing the camera is going be seen. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, will be visible to the same degree. Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. When enabled, you can assign a different material from the front one. Use back material checkbox – When disabled, V-Ray considers both sides assigned with the front material.

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Front – The material used for front-side faces as defined by the object normals.īack material –The material used for back side faces as defined by their normals.

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